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Whether it be for AFL, Soccer, NFL, Basket Ball,
Netball, Hockey or any other team sport, PlayTrac
is the simplest, most effective way of tracking
individuals yet. And because there is no expensive
hardware involved, it is very cost effective.
Data collected by PlayTrac can be used for animated
on-screen displays or printed off in a variety
of report formats.
THE WAY IT WORKS
PlayTrac works by synchronizing data together
into a central database from individual tracking
sessions performed on separate notebook PC's.
Each notebook can track one player and at the
conclusion of the tracking session(s) all notebook
tracking data can be synchronized into the central
database for playback and analysis.
Although each player must be tracked with a mouse,
the computer calculates everything else so that
the operator only need to keep their eyes on the
target being tracked.
Using this method, as few as one notebook PC can
be used to track several players over time. Each
tracking session is databased separately so that
the operator can swap and change who they wish
to track during the same game or on different
days.
RECORDING
Recording or "Tracking" player movements is performed
in the PlayTrac recording module and is easy to
do, even for the first time user. The user chooses:
The
time period for the tracking session
The Team
The Player
The Player Position (Attack/Defense)
The direction his team is playing to
Once the time clock is started, the user simply
follows the player by clicking the graphical representation
of the playing surface. All data is automatically
databased. User configurable actions such as kicks,
passes, goal shots etc. can be collected simultaneously
through single button stats collection. This data
is then time stamped and included with the track
data in the database.
PLAYBACK
Once the tracking data has been collected, it
can be viewed in an animated playback module or
printed off in the reporting module. Player comparisons
are possible on printed reports enabling the coach
to see instantly the individual differences between
team members or opponents.
The system enables the user to "Focus" on an individual
player for animated feedback or data including:
Distance
traveled
Calories burnt
% of time spent
in each activity
% Distance traveled in each activity
Simulated heart rate for each activity based on
age and resting heart rate input in the player
management module
The sequence can be fast forwarded through time
and several players movements may be viewed simultaneously.
Actions such as kick, passes, shots at goal etc.
are shown live and time stamped accordingly. (If
they were collected during the recording session).
REPORTING
Numerous printed and screen display reports are
available for instant retrieval. The system will
compare player performance over time and enable
the operator to report on entire games or individual
sessions. You can even compare historical game
data with current data.
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